

So given that you pay $10 for the DLC, you would expect additional content that's at least four hours long, but some people who rush through content could probably finish it in less than two hours.

What is more disturbing is the DLC's short life, which is about two hours perhaps an extra thirty minutes if you play it on "Impossible." A good formula for the length of a game is probably about 40% of what you paid for it anything else is added value or too long, and anything less is just too short. Still, the DLC is rousing good fun, and Visceral capitalizes on its claim that the DLC is disturbing though to say that it is the most disturbing of the entire series is probably not true. Those playing it in co-op will find the game markedly less scary, but even in single-player, the game's fear factor is marred by the we've-seen-it-all-before factor.
The game finally returns to its roots of horror, and it does so fairly successfully but fortunately, those too frightened to play have the The game finally returns to its roots of horror, and it does so fairly successfully but fortunately, those too frightened to play have the option of pairing up with a friend to make it far easier, something which EA should think about if they want to expand the market share to the non-horror oriented audience.
